Dynamic Music
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In video games, adaptive music (also called dynamic or interactive music) is background music whose volume, rhythm or tune changes in response to specific events in the game.


History

Adaptive music was first used in the video game ''
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous rive ...
'' by Konami (1981), where the music would abruptly change once the player reached a safe point in the game. After this, its next uses in major video games were ''
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'', '' Monkey Island 2: LeChuck's Revenge'' and '' Ultima Underworld: The Stygian Abyss''. It has since been used in such games as ''
Mushroom Men The ''Mushroom Men'' video games were developed for Nintendo DS and Wii systems. Both games were developed by American company Red Fly Studio and published by Gamecock Media Group. The story revolves around a civil war between Mushroom Men in a ...
'', ''
Skies of Arcadia ''Skies of Arcadia'' is a 2000 role-playing video game developed by Overworks and published by Sega. Players control Vyse, a young air pirate, and his friends as they attempt to stop the fictional Valuan Empire from reviving ancient weapons with t ...
'', ''
Guitar Hero ''Guitar Hero'' is a series of music rhythm game video games first released in November 2005, in which players use a guitar-shaped game controller to simulate playing primarily lead, bass guitar, and rhythm guitar across numerous songs. Player ...
'' and ''
The Last Remnant is a role-playing video game developed and published by Square Enix. It was released worldwide for Xbox 360 in November 2008 and for Microsoft Windows in March 2009. A PlayStation 3 version was originally announced as well, but this version was ...
''. Many of
LucasArts Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game brand licensing, licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as ...
' games used the
iMUSE iMUSE (''Interactive Music Streaming Engine'') is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches t ...
dynamic music system, from ''Monkey Island 2'' onwards and including games like ''
Dark Forces Dark Force or Dark Forces may refer to: ''Star Wars'' *The dark side of the Force *'' Star Wars: Dark Forces'', a 1995 video game and novelization *'' Star Wars Jedi Knight: Dark Forces II'', the sequel to the 1995 video game and novelization *''Da ...
'', '' Star Wars: TIE Fighter'', '' Full Throttle'' and ''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static background ...
''. The iMUSE system is notable in that it segues seamlessly between different pieces of music rather than having an abrupt cut. Later games which made notable use of similar dynamic music systems include the ''
Deus Ex ''Deus Ex'' is a series of role-playing video games, set during the mid 21st century. Focusing on the conflict between secretive factions who wish to control the world by proxy, and the effects of transhumanistic attitudes and technologies in a ...
'' and '' Freespace'' series of games. It is also a staple of the
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
genre, often being used to change the music when the player is in combat, such as in '' The Elder Scrolls III: Morrowind'' or '' Kingdom Come: Deliverance''


Horizontal and vertical techniques

The music in video or computer games and certain films is meant to draw the audience through a storyline using two distinct techniques: horizontal re-sequencing and vertical re-
orchestration Orchestration is the study or practice of writing music for an orchestra (or, more loosely, for any musical ensemble, such as a concert band) or of adapting music composed for another medium for an orchestra. Also called "instrumentation", orc ...
. Horizontal re-sequencing is the method by which pre-composed segments of music can be re-shuffled according to a player’s choice of where they go in a storyline or environment. The most basic re-sequencing technique is to simply crossfade between two cues immediately. When the scenario changes, the first cue is faded out while the second cue fades in. A more elaborated technique when using this method is phrase branching. In this case the change to the next segment starts when the current musical phrase is ended. A more sophisticated and flexible technique are dedicated transitions. Transitions are triggered when switching between different segments. These transitional elements make the changes musically fluent and therefore keep up the flow of Music. Vertical re-orchestration is the technique of changing the mix of separate parts of an ongoing loop of music in relation to a player’s movement within the
narrative A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (ge ...
of a game. Games, such as ''
Halo 2 ''Halo 2'' is a 2004 first-person shooter game developed by Bungie and published by Microsoft Game Studios for the Xbox console. ''Halo 2'' is the second installment in the ''Halo'' franchise and the sequel to 2001's critically acclaimed '' ...
'', employ a mixture of these techniques in the creation of their soundtracks. ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'' and ''
Mario Kart DS ''Mario Kart DS'' is a 2005 kart racing video game developed by Nintendo EAD Group No. 1 and published by Nintendo. It was released for the Nintendo DS handheld game console in November 2005 in North America, Europe, and Australia, and on Dece ...
'' are examples of games which change the music's
tempo In musical terminology, tempo (Italian, 'time'; plural ''tempos'', or ''tempi'' from the Italian plural) is the speed or pace of a given piece. In classical music, tempo is typically indicated with an instruction at the start of a piece (often ...
under certain circumstances.


Algorithmic music

Instead of relying on individual tracks of audio such as in horizontal re-sequencing and vertical re-orchestration, some games automatically generate their content on the fly, such as the case of ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'', which uses an embedded version of the music software
Pure Data Pure Data (Pd) is a visual programming language developed by Miller Puckette in the 1990s for creating interactive computer music and multimedia works. While Puckette is the main author of the program, Pd is an open-source project with a large d ...
to generate music to certain cues such as the addition of parts to your creature throughout the game. ''
Ape Out ''Ape Out'' is a beat 'em up game developed by Gabe Cuzzillo and published by Devolver Digital. The game was released for Microsoft Windows and Nintendo Switch on February 28, 2019. Gameplay ''Ape Out'' is a single player beat 'em up video ga ...
'' is another notable example, with a procedurally generated jazz percussion soundtrack that changes based on the intensity of the gameplay, as well as the actions and movement of the player.


Soundtrack switching

Games may also employ two soundtracks and mix between them, as in the case of '' FTL: Faster Than Light'', which has an "explore" and "battle" version of each track. When the player is in battle with another ship, the audio fades into the "battle" version. This "battle" version is usually similar to the "explore" version with the addition of drums and similar dark
timbres In music, timbre ( ), also known as tone color or tone quality (from psychoacoustics), is the perceived sound quality of a musical note, sound or tone. Timbre distinguishes different types of sound production, such as choir voices and musica ...
. Because of this, the transition is rather smooth and doesn't ruin the player's immersion. This is in contrast to the invincibility theme in the Super Mario series which aims to stick out, making the change sudden and obvious.


Interactive blending of music and sound effects

Some video games, such as '' Rez'' and '' Extase'', use sound effects triggered by the player's actions that are automatically delayed to stay in synchronization with the background music and that blend well with the music. This creates an interactive musical landscape in which the player's actions actively and instantaneously take part, enhance, shape and influence the music. On the box of ''Extase'', such a music system, created by Stéphane Picq, was advertised with a sticker as "Interactive Music System."


As goal of the game

Music games such as '' Sound Shapes'' use adaptive music as the goal of the game. As the player gets better at the game (and collects more 'coins'), the soundtrack (which is entirely composed of the melodies and beats created by these 'coins') intensifies as a sign that they're doing well.


Other occurrences

Adaptive music was used notably in theatre in 2010 in the play 'Dom Duardos' from
Gil Vicente Gil Vicente (; c. 1465c. 1536), called the Trobadour, was a Portuguese playwright and poet who acted in and directed his own plays. Considered the chief dramatist of Portugal he is sometimes called the "Portuguese Plautus," often refe ...
, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by
Pedro Macedo Camacho Pedro Macedo Camacho is a Portuguese composer of classical music as well as film and video game scores. He is known for his Requiem to Inês de Castro, his score for ''Star Citizen'' and for his contribution to World of Warcraft: Shadowlands. Bi ...
.


See also

*
iMuse iMUSE (''Interactive Music Streaming Engine'') is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches t ...
*
List of music software This is a list of software for creating, performing, learning, analyzing, researching, broadcasting and editing music. This article only includes software, not services. For streaming services such as iHeartRadio, Pandora, Prime Music, and Spotify, ...


References

{{reflist, refs= {{cite book , author1=Politis, Dionysios , author2=Tsalighopoulos, Miltiadis , author3=Iglezakis, Ioannis , date=June 27, 2016 , title= Digital Tools for Computer Music Production and Distribution, url=https://books.google.com/books?id=B1SiDAAAQBAJ&q=grim+fandango+music&pg=PA181 , publisher= IGI Global , page=181 , isbn=978-1522502647 {{cite book , first=Karen , last=Collins, date=August 8, 2008 , title=Game Sound: An Introduction to the History, Theory, and Practice of Video , url=https://books.google.com/books?id=gnw0Zb4St-wC&q=grim+fandango+ , publisher=
The MIT Press The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT publish ...
, page=102, 146 , isbn=978-0262033787
{{cite book , first=Peter , last= Moormann , date=August 11, 2012 , title=Music and Game: Perspectives on a Popular Alliance , url=https://books.google.com/books?id=JYfROhvXMPAC&q=grim+fandango+music&pg=PA90 , publisher=
Springer Springer or springers may refer to: Publishers * Springer Science+Business Media, aka Springer International Publishing, a worldwide publishing group founded in 1842 in Germany formerly known as Springer-Verlag. ** Springer Nature, a multinationa ...
VS, page=90-91 , isbn=978-3531174099
{{cite book , last= Sweet, first=Michael , date=October 2, 2014 , title=Writing Interactive Music for Video Games: A Composer's Guide , url=https://books.google.com/books?id=CQqSBAAAQBAJ&q=grim+fandango+music&pg=PA99 , publisher=
Addison-Wesley Professional Addison-Wesley is an American publisher of textbooks and computer literature. It is an imprint of Pearson PLC, a global publishing and education company. In addition to publishing books, Addison-Wesley also distributes its technical titles through ...
, page=99 , isbn=978-0321961587 , quote=Frustrated with the state of music in games at the time, two composers at LucasArts Peter MccConnell and Michal Land created one of the first adaptive music systems, called iMuse. iMuse (Interactive MUsic Streaming Engine) let composers insert branch and loop markers into a sequence that would allow the music to change based on the decisions of the player. The iMuse engine was one of the first significant contributions to interactive music for video games. Its importance in shaping many of the techniques that you see in video games today cannot be overemphasized. (...) Other excellent iMuse titles includes ''Grim Fandango'' (1998), which features an incredible jazz-based soundtrack composed by Peter McConnell. (...)
*Lieberman, David 2006.
Game Enhanced Music Manuscript
'' In GRAPHITE '06: Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia, ACM Press, Melbourne, Australia, 245 - 250. Video game design Video game music technology